I finished
The Warlock of Firetop Mountain yesterday, which I had bought
recently to quench a thirst for childhood nostalgia and
Dungeons & Dragons . I had my fix, I should be okay for a little while. I have to confess one thing: I had to cheat, as I got officially lost in a maze of underground passages. I found the right path
here. I wonder how we used to do it without the internet and websites to help us go through it. I had never played this book, playing it was a rediscovery: gamebooks were often very challenging, especially when they had mazes, which the early ones often did. One could easily get lost in them. It was a bit of a flaw really: I got bored and frustrated and can only imagine how a child could endure it. Incidentally, in our early D&Dr games, we also used to go through too many dungeons, often too large, often with mazes in them. Still, it represents a challenge, a bit pointless perhaps, nevertheless a challenge which we rarely see in today's games. I enjoy gamebooks for the atmosphere mainly, something that I find lacking in most of games for children nowadays, but they also had other qualities: they promoted discipline, focus and patience. Especially in those darn mazes.
1 comment:
Je suis un peu surpris, me semble que le premier Dont vous êtes... ne devait pas être trop difficile. C'est pas Le Manoir de l'Enfer après tout.
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